It makes for a much more interesting, dynamic game, where feints and countermoves can play a bigger part than they do in 40K.
Then the first player activates another unit, the second player activates another of theirs, and so on, until all units in both armies have done something. When they’re done with that unit, the second player “activates” a unit of their own. Instead, the first player “activates” a single unit, moving and shooting/fighting with it. In GDF, there are no phases for moving, shooting, fighting, or whatever. In GDF, players act much more frequently, which I’ll get into next. If a player’s army has a lot of figures (as is usually the case for Orks or Tyranids), their Movement phases can take a while, with the other person doing nothing. Since its inception, 40K has used an “I-Go-You-Go” system where one player moves all their units, then shoots with them, then charges and fights with them (as the case may be).Īll this time, the other player stands around, waiting to roll dice and remove figures in response to the first player’s actions. There are, however, some key differences.